// Decompiled by Jad v1.5.8g. Copyright 2001 Pavel Kouznetsov.
// Jad home page: http://www.kpdus.com/jad.html
// Decompiler options: packimports(3) 
// Source File Name:   MGunShVAK_NEWs.java

package com.maddox.il2.objects.weapons;

import com.maddox.JGP.Color3f;
import com.maddox.il2.ai.RangeRandom;
import com.maddox.il2.ai.World;
import com.maddox.il2.engine.*;

// Referenced classes of package com.maddox.il2.objects.weapons:
//            MGunAircraftGeneric

public class MGunShVAK_NEWs extends MGunAircraftGeneric
{

    public MGunShVAK_NEWs()
    {
    }

    public GunProperties createProperties()
    {
        GunProperties gunproperties = super.createProperties();
        gunproperties.bCannon = false;
        gunproperties.bUseHookAsRel = true;
        gunproperties.fireMesh = "3DO/Effects/GunFire/20mm/mono.sim";
        gunproperties.fire = null;
        gunproperties.sprite = "3DO/Effects/GunFire/20mm/GunFlare.eff";
        gunproperties.smoke = "effects/smokes/12mmSmoke.eff";
        gunproperties.shells = "3DO/Effects/GunShells/GunShells.eff";
        gunproperties.sound = "weapon.mgun_20_700";
        gunproperties.customSound = "weapon.cannon_shvak";
        gunproperties.emitColor = new Color3f(0.6F, 0.4F, 0.2F);
        gunproperties.emitI = 10F;
        gunproperties.emitR = 3F;
        gunproperties.emitTime = 0.03F;
        gunproperties.aimMinDist = 10F;
        gunproperties.aimMaxDist = 1500F;
        gunproperties.weaponType = -1;
        gunproperties.maxDeltaAngle = 0.17F;
        gunproperties.shotFreq = 10.83333F;
        gunproperties.traceFreq = 3;
        gunproperties.bullets = 120;
        gunproperties.bulletsCluster = 1;
        gunproperties.bullet = (new BulletProperties[] {
            new BulletProperties(), new BulletProperties(), new BulletProperties(), new BulletProperties()
        });
        gunproperties.bullet[0].massa = 0.096F;
        gunproperties.bullet[0].kalibr = 0.000404F;
        gunproperties.bullet[0].speed = 815F;
        gunproperties.bullet[0].power = 0.03F;
        gunproperties.bullet[0].powerType = 0;
        gunproperties.bullet[0].powerRadius = 0.32F;
        gunproperties.bullet[0].traceMesh = "3do/effects/tracers/20mmYellow/mono.sim";
        gunproperties.bullet[0].traceTrail = "effects/Smokes/SmokeBlack_BuletteTrail.eff";
        gunproperties.bullet[0].traceColor = 0xd200ffff;
        gunproperties.bullet[0].timeLife = 6.5F;
        gunproperties.bullet[1].massa = 0.096F;
        gunproperties.bullet[1].kalibr = 0.000404F;
        gunproperties.bullet[1].speed = 815F;
        gunproperties.bullet[1].power = 0.03F;
        gunproperties.bullet[1].powerType = 0;
        gunproperties.bullet[1].powerRadius = 0.25F;
        gunproperties.bullet[1].traceMesh = null;
        gunproperties.bullet[1].traceTrail = null;
        gunproperties.bullet[1].traceColor = 0;
        gunproperties.bullet[1].timeLife = 6.5F;
        gunproperties.bullet[2].massa = 0.091F;
        gunproperties.bullet[2].kalibr = 0.000404F;
        gunproperties.bullet[2].speed = 790F;
        gunproperties.bullet[2].power = 0.041F;
        gunproperties.bullet[2].powerType = 0;
        gunproperties.bullet[2].powerRadius = 0.47F;
        gunproperties.bullet[2].traceMesh = "3do/effects/tracers/20mmYellow/mono.sim";
        gunproperties.bullet[2].traceTrail = "effects/Smokes/SmokeBlack_BuletteTrail.eff";
        gunproperties.bullet[2].traceColor = 0xd200ffff;
        gunproperties.bullet[2].timeLife = 6.5F;
        gunproperties.bullet[3].massa = 0.0965F;
        gunproperties.bullet[3].kalibr = 0.000404F;
        gunproperties.bullet[3].speed = 815F;
        gunproperties.bullet[3].power = 0.015F;
        gunproperties.bullet[3].powerType = 2;
        gunproperties.bullet[3].powerRadius = 0.0F;
        gunproperties.bullet[3].traceMesh = "3do/effects/tracers/20mmYellow/mono.sim";
        gunproperties.bullet[3].traceTrail = "effects/Smokes/SmokeBlack_BuletteTrail.eff";
        gunproperties.bullet[3].traceColor = 0xd200ffff;
        gunproperties.bullet[3].timeLife = 6.5F;
        return gunproperties;
    }

    public int nextIndexBulletType()
    {
        int i = super.nextIndexBulletType();
        if(i % 4 == 0)
            i = (double)super.bulletNum > (double)bullets() * 0.80000000000000004D ? 16 : World.Rnd().nextInt(0, 4) * 4;
        return i;
    }
}
